A (very) fast paced multiplayer and singleplayer arena shooter
Wall-jumping, shotgun-boosting arena combat built on the
Cube engine
Generally the game is designed around movement that rewards practice. Wall jumps, foward boosts, a recharge meter, and Quake-style ground blasts.
Native 1080p, god rays, FXAA, MSAA, bloom, and improved shading over the original Cube engine
Modern HUD with original animations and true-type font support, clean and fast to read.
MD2 models can be dropped in for ease-of-extensibility, MD3 support is a work-in-progress, though both formats aim to be supported in the engine.
There is an eyedropper for copying textures, mass-select and edit cubes at once. This makes building maps faster, with less tedium
Currently installing from source is
simple, requiring a simple "./install.sh" command. It is planned to have prebuilt binaries for Windows
(x86_64), Linux (x86_64) and MacOS (arm64). The game has a deliberately simple architecture, to run a server, simply run the ./hate_server binary, or to run a client and play the game, run ./hate_client